I am Sebastian Himmer, a passionate game engine programmer with over 6 years of experience. Currently studying Year 2 at BUas.
Get in touch with me at [email protected].

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This is my block D project at BUas. This was the first cross-disciplinary project where we worked in a team of 11 people, with 2 other programmers, 4 designers and 4 artists. The game has won the BUas Best Y1 Design award and has been nominated for the Best Student Game in the Dutch Game Awards 2025.
This is my block B project at BUas. In this block, we worked on building a custom engine using OpenGL and then creating a Metal Gear Solid replica in it, which was targeted at the Raspberry Pi. It was very fun to push the Pi to its limits and explore possible optimizations that could increase performance.
This is my block A project at BUas. We were tasked with creating a remake of the 1987 Metal Gear, originally made for the MSX platform. The game was created in a C++ Game Template, which was provided by the university.
Tabletop Tumble was our entry for the GMTK Game Jam 2024 with the theme Built To Scale. The game is a deck-builder, where the player builds their own tower using all different kinds of tabletop items. The game placed in top 150 out of 7000+ entries.
A single header C++ event bus implementation for decoupled event-driven communication. It is a solution that has evolved over multiple personal projects.
Packaged is a chaotic warehouseman game, inspired by the likes of Overcooked and Gang Beasts. It was created during the SSPS.Jam hosted in June of 2023 with a theme of Time. The game managed to place 2nd in the competition.
S.T.I.N.G. is a multiplayer FPS game created as a graduation project. I took the role of a lead programmer and my tasks were to implement the core game logic and networking. I also took care of project management and team coordination.
Diceia is a card game, created in the GMTK Game Jam 2022, with a theme "Roll of The Dice". I took care of implementing the core gameplay mechanics.
Chewtopia is an idle restaurant management game. I was responsible for implementing every aspect of the game, from the core gameplay mechanics to the UI. I learned how to handle big numbers, UI scripting and AI state machines. The project has been unfortunately discontinued.
Don't Leave is a top-down puzzle game, created in the GMTK Game Jam 2023 with a theme "Roles Reversed". I took care of implementing AI behaviour (using the A* algorithm) and UI interaction. My other tasks consisted of implementing an audio system, that would be easy to use to play positional and non-positional sounds.