Hello!

I am Sebastian Himmer, a passionate game programmer with over 6 years of experience. Currently studying Year 1 at BUas.

Get in touch with me at [email protected].

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Work Experience

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Spectoda

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01/2023 — 08/2024

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C++, ESP32, Berry, PlatformIO

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Sagittaras Games

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10/2022 — 09/2023

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C#, Unity, Jira, Confluence, Git

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Studio 301

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06/2021 — 12/2022

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C#, Unity, ARFoundation

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Technical Experience

Programming

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Projects

Tabletop Tumble

96 hours
9 people
Gameplay Programmer
C# & Unity
August 2024
View
Tabletop Tumble

Tabletop Tumble was our entry for the GMTK Game Jam 2024 with the theme Built To Scale. The game is a deck-builder, where the player builds their own tower using all different kinds of tabletop items, while using special card abilities to improve the strength of the tower.

The project was a great learning experience when it came to working with a bigger team. The game placed in top 150 out of 7000+ entries.

Metal Gear Solid Remake

8 weeks
Solo project
Engine and Game Programmer
C++ & OpenGL
Nov 2024 - Jan 2025

This is my second project at BUas. In this block, we worked on building a custom engine using OpenGL and then creating a Metal Gear Solid replica in it, which was targeted at the Raspberry Pi.

It was very fun to push the Pi to its limits and explore possible optimizations that could increase performance.

Metal Gear 1 Remake

8 weeks
Solo project
Game Programmer
C++
Sep 2024 - Nov 2025

This was my very first project at BUas. We were tasked with creating a remake of the 1987 Metal Gear, originally made for the MSX platform. The game was created in a C++ Game Template, which was provided by the university.

Packaged

48 hours
3 people
Lead Programmer
C# & Unity
June 2023
View
Packaged

Packaged is a chaotic warehouseman game, inspired by the likes of Overcooked and Gang Beasts. It was created during the SSPS.Jam hosted in June of 2023 with a theme of Time. The game managed to place 2nd in the competition.

S.T.I.N.G.

6 months
4 people
Lead Programmer
C#, Unity, Photon PUN 2
S.T.I.N.G.

S.T.I.N.G. is a multiplayer FPS game created as a graduation project. I took the role of a lead programmer and my tasks were to implement the core game logic and networking. I also took care of project management and team coordination.

Diceia

48 hours
2 people
Gameplay Programmer
C# & Unity
July 2022
View
Diceia

Diceia is a card game, created in the GMTK Game Jam 2022, with a theme "Roll of The Dice". I took care of implementing the core gameplay mechanics.

Chewtopia

2 months
3 people
Lead Programmer
C# & Unity
Unreleased
Chewtopia

Chewtopia is an idle restaurant management game. Upgrade your restaurant, hire staff, and serve customers to earn money. I was responsible for implementing every aspect of the game, from the core gameplay mechanics to the UI. I learned how to handle big numbers, UI scripting and AI state machines. The project has been unfortunately discontinued.

Don't Leave

48 hours
8 people
C# & Unity
July 2023
View
Don't Leave

Don't Leave is a top-down puzzle game, created in the GMTK Game Jam 2023 with a theme "Roles Reversed". I took care of implementing AI behaviour (using the A* algorithm) and UI interaction. My other tasks consisted of implementing an audio system, that would be easy to use to play positional and non-positional sounds.