Hello, I'm

Sebastian Himmer

A game engine and tools programmer studying Game Technology at BUas.

Looking for a placement starting September 2027.

Reach out at sebastian@himmer.dev

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University Projects

Solo Game Engine

Solo Game Engine

My Year 2 Block A project at BUas: a cross-platform engine with ECS and a full level editor.

Metal Gear Solid Remake

My Year 1 Block B project at BUas: a custom OpenGL engine and a Metal Gear Solid replica, targeting the Raspberry Pi.

Metal Gear 1 Remake

My Year 1 Block A project at BUas: a remake of the 1987 Metal Gear, built in a C++ game template.

Personal Projects

as-reflect

as-reflect

Runtime reflection for AngelScript to inspect types, read/write properties, and call methods dynamically.

EventBus

EventBus

A single header C++ event bus for decoupled event-driven communication, refined across multiple personal projects.

Tabletop Tumble

Tabletop Tumble

Our entry for the GMTK Game Jam 2024: a tower-building deck-builder that placed in the top 150 of 7000+ entries.

S.T.I.N.G.

S.T.I.N.G.

A multiplayer FPS graduation project. I led development, building the core game logic and networking.

About

I started out making games in Roblox as a kid, then moved on to Unity, where I worked as a gameplay and tooling programmer on both games and internal applications. After that I switched to C++ and found what I really enjoy: building custom engines. I still find gameplay work fun, but somewhere along the way engine and tooling became the side that pulled me in the most.

Let's talk

I'm currently studying and will be looking for an internship starting September 2027. If you want to keep in touch or talk about any of my projects, don't hesitate to reach out.