Game Engine Programmer
I am Sebastian Himmer, a passionate game engine programmer with over 7 years of experience. Currently studying Year 2 at BUas.
Get in touch with me at sebastian@himmer.dev.

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A cross-platform (PC & PS5) game engine built completely from scratch in 8 weeks by a team of 7 programmers, later growing to 17 to ship the game Petrified. It won the Best Tech award at BUas' 2026 Industry Showcase.

This is my block D project at BUas. This was the first cross-disciplinary project where we worked in a team of 11 people, with 2 other programmers, 4 designers and 4 artists. The game has won the BUas Best Y1 Design award and has been nominated for the Best Student Game in the Dutch Game Awards 2025.
This is a library that started as part of my Year 2 Block B project at BUas. It is a wrapper library for AngelScript that streamlines type registration, function binding, and script-to-native interoperability.
My Year 2 Block A project at BUas: a cross-platform engine with ECS and a full level editor.
My Year 1 Block B project at BUas: a custom OpenGL engine and a Metal Gear Solid replica, targeting the Raspberry Pi.
My Year 1 Block A project at BUas: a remake of the 1987 Metal Gear, built in a C++ game template.
A single header C++ event bus for decoupled event-driven communication, refined across multiple personal projects.
Our entry for the GMTK Game Jam 2024: a tower-building deck-builder that placed in the top 150 of 7000+ entries.
A chaotic warehouseman game made for SSPS.Jam 2023, inspired by Overcooked and Gang Beasts. Placed 2nd.
A multiplayer FPS graduation project. I led development, building the core game logic and networking.
A card game made for GMTK Game Jam 2022, themed "Roll of The Dice". I built the core gameplay mechanics.
I started out making games in Roblox as a kid, then moved on to Unity, where I worked as a gameplay and tooling programmer on both games and internal applications. After that I switched to C++ and found what I really enjoy: building custom engines. I still find gameplay work fun, but somewhere along the way engine and tooling became the side that pulled me in the most.
I'm currently studying and will be looking for an internship starting September 2027. If you want to keep in touch or talk about any of my projects, don't hesitate to reach out.
sebastian@himmer.dev